Crysis Demo First Impressions
Once the kids went to bed I had a chance to spend some quality time with the Crysis demo. The computer I'm running it on is a Quad Core 2.66 Intel with a GeForce 880 GTX and 2 GB of RAM running Windows Vista Premium. So it's a fairly decent machine that I just bought in February of this year, in anticipation of this and other DirectX 10 games.
The first interaction with a game is always it's menu system. The menu system is never a reason you purchase a game, but if it's a horrible system, then it's definitely a reason to not buy one. The Crysis menu interface looked high tech and was very smooth and intuitive. Aside from having to confirm everything, it's a pretty good interface.
The game itself definitely lives up to the hype, from a graphics perspective. Initially, the game set the graphics based on my configuration to Medium settings, but I definitely didn't leave them set there and cranked most of them to Very High for starters. The game never slowed down at all. I'll check out the FPS I'm getting at a later time so I can give you hard numbers. But the game ran very well on my machine. I don't generally crank the resolution any higher than 1024 x 768 though, so that could explain why it ran so well.
The graphics are definitely the best I have seen to date in any game on any platform. Head over heals better than Half-life 2 and Elder Scrolls: Oblivion. Coming over the hill onto the beach and seeing the sunrise was spectacular, more like a movie than a game. The jungle foliage, from a distance, looked very realistic and swayed in the breeze. Up close when walking through them, as you'd expect, they look a lot less than realistic and just like normal textures in most video games. Maybe my expectations were too high, but this definitely ruined the immersion a bit for me. The nice part though was that the brush and foliage would bend and move out of your way as you moved through them. A big firefight also ends up clearing a lot of the trees and brush fairly realistically. It's pretty cool to watch.
I still haven't quite made my mind up about the nanosuit yet. It's a pretty cool idea and it's implemented pretty well. I just am not so sure what it brings to the game play. The only thing I've seen so far that it adds to the game play is finding the balance between maximum armor, stealth, maximum strength, and maximum speed modes.
I love the fact that it's a fairly open ended game. You have objectives and checkpoints you have to get to, but you could decide to swim across a harbor to hopefully avoid the Korean army on land, or you can hoof it on foot and try to avoid the patrol boats and their heavy machine guns. There are many paths to your objectives, it will be fun keep trying different ones.
Overall, I did enjoy the demo immensely and will absolutely be eagerly awaiting the Crysis release on November 16th!
Leave me some comments and let me know what you thought of the demo and of the game overall.
Please support this blog and your gaming habit!
Pre-order your copy of Crysis
today!
The first interaction with a game is always it's menu system. The menu system is never a reason you purchase a game, but if it's a horrible system, then it's definitely a reason to not buy one. The Crysis menu interface looked high tech and was very smooth and intuitive. Aside from having to confirm everything, it's a pretty good interface.
The game itself definitely lives up to the hype, from a graphics perspective. Initially, the game set the graphics based on my configuration to Medium settings, but I definitely didn't leave them set there and cranked most of them to Very High for starters. The game never slowed down at all. I'll check out the FPS I'm getting at a later time so I can give you hard numbers. But the game ran very well on my machine. I don't generally crank the resolution any higher than 1024 x 768 though, so that could explain why it ran so well.
The graphics are definitely the best I have seen to date in any game on any platform. Head over heals better than Half-life 2 and Elder Scrolls: Oblivion. Coming over the hill onto the beach and seeing the sunrise was spectacular, more like a movie than a game. The jungle foliage, from a distance, looked very realistic and swayed in the breeze. Up close when walking through them, as you'd expect, they look a lot less than realistic and just like normal textures in most video games. Maybe my expectations were too high, but this definitely ruined the immersion a bit for me. The nice part though was that the brush and foliage would bend and move out of your way as you moved through them. A big firefight also ends up clearing a lot of the trees and brush fairly realistically. It's pretty cool to watch.
I still haven't quite made my mind up about the nanosuit yet. It's a pretty cool idea and it's implemented pretty well. I just am not so sure what it brings to the game play. The only thing I've seen so far that it adds to the game play is finding the balance between maximum armor, stealth, maximum strength, and maximum speed modes.
I love the fact that it's a fairly open ended game. You have objectives and checkpoints you have to get to, but you could decide to swim across a harbor to hopefully avoid the Korean army on land, or you can hoof it on foot and try to avoid the patrol boats and their heavy machine guns. There are many paths to your objectives, it will be fun keep trying different ones.
Overall, I did enjoy the demo immensely and will absolutely be eagerly awaiting the Crysis release on November 16th!
Leave me some comments and let me know what you thought of the demo and of the game overall.
Please support this blog and your gaming habit!
Pre-order your copy of Crysis
Labels: Crysis, demo, first impressions, review